Thèse soutenue

Etude et développements de jeux vidéo sonores accessibles aux personnes aveugles

FR
Auteur / Autrice : Thomas Gaudy
Direction : Stéphane Natkin
Type : Thèse de doctorat
Discipline(s) : Informatique
Date : Soutenance en 2008
Etablissement(s) : Paris, CNAM

Mots clés

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Résumé

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Video games exclude a whole category of players: visually impaired players. We have assessed a state of the art of the different kinds of audio games in the first part of this thesis. Audio games are difficult to take control of. Language-based explanation of the rules is not efficient enough and disturbs the interaction rhythm. We want to investigate whether it is possible to include a non-verbal system allowing a quick start of blind-accessible audio games. The second part of this thesis constitutes a theoretical analysis of the features those games must present in order to allow a quick start. We explain how a person progressively becomes a player when following an interaction-based learning process. It is not necessary for the player to be given explicit information about the rules of the game but it is required that each step offers a challenge which can be overcome. We develop our theoretical analysis by considering non-verbal ways of communication such as “earcones” or “auditory icons”. Finally, we consider the works of researchers who recommend to give a more musical orientation to this form of non-verbal communication. In the third part, we try to answer our core problem with the help of three experimental protocols. In conclusion, we offer a non-verbal learning system allowing a quick start within the context of a blind-accessible maze game. However, this game’s efficiency is perfectible. We consider to include this system in other types of games and to reduce the complexity of the interface in order to enhance the accessibility for other audiences of players.